Is mobile internet and comfortable gaming possible?

Even 5 years ago, such a question simply could not be raised, but today, in the era of 4G availability in all large cities, in many small cities and the spread of 5G, it is already possible to speculate about comfortable gaming. Yes, and 5 years ago, a huge number of people used mobile routers or used smartphones as a Wi-Fi modem, and managed to play. And simple surfing the Internet and downloading movies was more or less acceptable 10 years ago.

And since this was all so, then what is the question? The question is precisely in comfortable gaming . Let’s define the scope of this very comfort. I would also like to clarify that the game itself and the server are of great importance. There are games whose engine itself does not have the ability to process large data packets and they are simply lost (for example, in Lineage 2, the engine is so outdated that periodic lags will be in any case, as in the old WOW chronicles, Dota 2 also partially suffers from this – all this provided at least some number of players and active actions on the screen).

So, for comfortable gaming, the following are important:

For online games, ping is in the first place for a comfortable game. It depends on the ping with what delay the digital models will react to the player’s physical actions. And it is not just this reaction on the device screen that is important, but at what point the main server receives this data on physical actions. And the reverse chain, with what delay the data from the server will arrive on the player’s screen. So, it is generally accepted that a comfortable ping is a value of up to 60-70 ms. Such delays are practically invisible to the eye, and do not affect the gameplay. Normal ping in most online games, which allows you to just play at a non-professional level and not notice problems – up to 120 ms. Anything above can critically affect the gameplay, up to and including defeat due to delays.
In second place, you can put the stability of the Internet connection . And it is clear that if the Internet completely “falls off” from time to time, then this has an extremely negative effect on the game process. But even dips that cause ping spikes or even packet loss are the definition of an uncomfortable gameplay…. With a poor-quality Internet connection, the average ping can be within the normal range, say, 110 ms, but at the same time it can “jump” from 40 to 200, and it is during these periods of “drawdown” up to 200 ms that decisive events can occur. The loss of entire packets of data is a much stranger situation. Ping may not jump, be within normal limits, and the Internet seems to be in place, but if you conduct a test, then there are stable losses of data packets, which during the game we see in the form of lags or generally performing the wrong actions that we performed. A data packet – in simple terms, this is “packed” information about some event (for example, turning the camera 5 degrees to the right), which is sent from the computer to the server (or some information from the server to the computer), which simply disappeared into oblivion, and after a while it is sent again. On the screen, we can see the following picture: we sort of turned the camera to the right by 5 degrees, but after half a second it jerked back to its initial position, and after another half a second it turned all 50 degrees to the right, because you already reacted to the camera returning to its initial position and began to resist it. And most often the provider and the Internet are to blame for the loss of data packets. they occur most often on the route between the PC and the server.

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In third place, you can put such an indicator as the clogging of the channel. For a comfronted play, the channel must be consistently free . When the channel is clogged by the user, he can check it himself. There are a lot of guides on this topic on the Internet, which are very extensive, and I will not touch on it here. But the congestion of the provider’s channel (in other words, the network load ) spoils life in general for everyone who is connected to it. You can simply check this load in the house by asking the neighbors how they are doing with the Internet, but you cannot check the mobile Internet. And over the phone, the provider is unlikely to tell the truth that they are now at their peak and they have artificially limited the connection for everyone. And it is almost impossible to find out in any way.
And only in fourth place is Internet speed . For online games, it is almost irrelevant, because the sizes of data packets are extremely small, and, pointing our finger at the sky, let’s say that 10 Mbit / s is enough . Because opinions differ here, most game developers call a value of 30 Mbit / s (of course, with a margin), but in fact most of them have enough and 5, so let’s average down. With rare exceptions, in rare “heavy” online toys, high-speed Internet may be required, but this is, rather, a mistake by the developers, tk. sometimes data needs to cover long distances from the server and back, and few people can play these games comfortably. So, right off the bat, even an example is hard to remember. Write if you know such projects.

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All other indicators relate to the gamer’s equipment, and not the very essence of the mobile Internet. Therefore, further it is necessary to understand the peculiarities of the work of the mobile Internet.

To try briefly, the essence is as follows: the consumer’s device communicates with the base station (conventionally, “large antenna”), and further from the base station via fiber there is a connection to the Internet. Those. the wireless connection is only conditional. Now let’s look at the “generations” of networks. 3G is the minimum, which may not be enough today. Anything below 3G does not provide a normal broadband connection. 3G allows you to connect to only one “large antenna”, allocates a specific channel to each user. In practice, it can give a comfortable connection speed from 1 to 10 Mbps (which is usually enough). Network load is critical during peak periods. Data loss depends only on the fiber coming from the base station (all information will go along the same fiber both with 4G and even with 5G). The stability is rather low due to communication with only one base station. 4G simultaneously gains access to all base stations around (cellular communication is designed in such a way that there are many base stations and they intersect with each other so that the coverage of the territory is complete), the channel width and its speed are regulated depending on the user’s needs. In practice, it can give a stable speed of 50-100 Mbps, thanks to the flexibility of the connection, to avoid problems with network stability and congestion, but the problem with packet loss will depend solely on the provider and the fiber. 5G is simply an even more advanced, even wider, faster, more stable version of 4G. In general, on steroids. that there are many base stations and they intersect with each other so that the coverage of the territory is complete), the channel width and its speed are regulated depending on the user’s needs. In practice, it can give a stable speed of 50-100 Mbps, thanks to the flexibility of the connection, to avoid problems with network stability and congestion, but the problem with packet loss will depend solely on the provider and the fiber. 5G is simply an even more advanced, even wider, faster, more stable version of 4G. In general, on steroids. that there are many base stations and they intersect with each other so that the coverage of the territory is complete), the channel width and its speed are regulated depending on the user’s needs. In practice, it can give a stable speed of 50-100 Mbps, thanks to the flexibility of the connection, to avoid problems with network stability and congestion, but the problem with packet loss will depend solely on the provider and the fiber. 5G is simply an even more advanced, even wider, faster, more stable version of 4G. In general, on steroids. but the packet loss problem will depend solely on the ISP and the fiber. 5G is simply an even more advanced, even wider, faster, more stable version of 4G. In general, on steroids. but the packet loss problem will depend solely on the ISP and the fiber. 5G is simply an even more advanced, even wider, faster, more stable version of 4G. In general, on steroids.

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In most regions of the CIS, the 3G communication standard operates, and its main drawback is communication with only one base station, which causes long delays and even loss of data packets when the channels are clogged. It is practically impossible to play with such an Internet comfortably, with rare exceptions in some regions. As proof, I will cite the results of the study The State of Mobile Games Experience. Experts have analyzed the results of more than 120 billion measurements of the quality of the Internet in games around the world. The lowest indicators in Europe according to the survey results were Ukraine and Russia (at 62nd and 63rd places, respectively), they fell into the group with “poor quality of mobile Internet”, to the group with “satisfactory Internet” they were just a little short. Although in some regions, the connection may be excellent and allow you to play very comfortably. But it may even depend on the location of the modem / smartphone and PC in the house. In general, we can confidently say that a comfortable game (ping up to 70 ms!) Is almost impossible to achieve with 3G Internet.

But the 4G and 5G communication standards make it equally comfortable to play online games, as well as wired Internet. After all, the main problem is the loss of data packets and the load of the fiber-optic network, which is the same in both cases. The wired Internet also has a dependence on what kind of fiber optic and how it was laid in a particular house. Negligence of workers connecting a house or a separate apartment could ruin the picture. With mobile communications, there are fewer “intermediaries”, each base station is connected separately and connections to different stations are distributed. 4G and 5G can be jammed too, but with a much lower chance. At the end of the article, I will briefly mention that both options are also demanding on the equipment from which the user at home makes a connection.

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Conclusion: the modern mobile Internet can fully allow you to play online games comfortably, reaching a ping of less than 70 ms. And also do not forget about the advantage of Internet access anywhere and anytime. But today the policy of tariff plans is such that there is practically no way to get unlimited Internet, and it is a very big problem for downloading large clients, but 20-30 GB per month is enough for direct gaming.